In the case of VR, we are shown completely different surroundings. VR and AR equipment allows the user to immerse themselves in a virtual world. Instead of viewing them as different iterations of what is essentially the same thing, it’s good to view them as separate entities that supplement each other. Virtual reality (VR) and augmented reality (AR) are both concepts that are closely tied to the metaverse, but they are not one and the same. What’s the difference between VR and the metaverse? This opens the door to stronger, more realistic experiences that simply browsing the web or watching a video fail to evoke very often, if ever. The metaverse takes this one step further and puts the user in the middle of the action. On the internet, we’re always interacting with something - be it a website, a game, or a chat program that connects us to our friends. However, there are many ways to interpret that concept, and it has evolved greatly over the years. Users are often allowed to obtain items that remain theirs between sessions, or even land within the metaverse. The real meaning of the metaverse is just as broad as Zuckerberg’s vague description of it.Īt its most basic, the metaverse is a virtual reality that allows people from all over the world to interact, both with each other and with the metaverse itself. Zuckerberg referred to it as “an embodied internet that you’re inside of instead of just looking at.” The idea behind the metaverse has been around for much longer than Meta’s vision of it - in fact, it’s far older than even Facebook itself. The metaverse is not quite like that, but it definitely has the potential to evolve into something fantastically immersive. Imagine a franchise like The Matrix, where the world is a digital simulation that everyone is connected to, and is so well-made that nearly no one knows that it’s not real. Meta Quest Pro: How will Apple stack up?Īpple may embrace the metaverse now after all Meet the Qualcomm chips powering Meta’s Quest 3 headsetĪpple Vision Pro vs.
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